![]() ![]() The combination of different approaches helped to break up the adventuring element and gave the gameplay some rigid structure. ![]() I loved the fairy tale imagery, the large spaces, and the use of visual novel style still pictures. Each captures the fantasy theme perfectly, and they all look wonderful and unique. The game takes in a vast amount of locations, from swamps, mountains, graveyards, fields, and more. Utilising an isometric viewpoint, Wytchwood’s action is easy to follow. Losing your stuff was a setback, so using the chests in each area was essential. This was an annoying but essential mechanic that demanded a tactical mind while ensuring the gameplay wasn’t too easy. If you die, and you will, you respawn at your hovel but you lose much of your inventory. Subsequently, she gets her ass handed to her repeatedly. I didn’t expect a little old lady to be battle-ready, so, unsurprisingly, this frail witch is low on health. However, danger lies around every corner and death undermines your progress. This was fantastic, as you could store as many ingredients as you could find. The witch is like Mary Poppins and she can carry an endless amount of weight. In a title that is obsessed with crafting, you must thoroughly search every location. What is hiding in the dark? Leave no stone unturned. Yet, the difficulty doesn’t end there as resources are area-specific and this ensures plenty of back and forth during every task. There is a monstrous list of items and craftable objects, and this adds to the challenge of the game. These, in turn, are used to craft magic spells, potions, and protective charms. She must utilise tools that she begs, borrows, and steals to obtain much-needed resources. While undertaking her main quest, the witch must help untold amounts of people and creatures. Luckily, however, the aforementioned linear style keeps this under control, mostly. Because of its layers of tasks and the sheer magnitude of crafting options, you can quickly become swamped down. But too much freedom in Wytchwood is an overwhelming and confusing thing. You may think you like the idea of an open-world adventure. This linear approach may be frustrating for some, but it stops you from getting ahead of yourself and I appreciated it. Sadly, though, the gateways remain locked until certain tasks have been completed. This central hub allows you to access portals from across the world. The world revolves around your house in the woods. This area is depressing! Layers upon layers of quests and crafting. Once the contract is complete, the goat will disappear and your memory and the many mysteries will become clearer. To fulfil it, you must capture 12 souls and this will awaken the sleeping beauty under your house. Surprisingly, the story somehow gets weirder from this point! You are told of a contract you have struck with this hooved demon. Matters are made worse when she is accosted by a talking goat. You control the old witch of the woods who awakens to discover her mind is a tad hazy. I was invested from the opening gambit and I allowed its absurdities to take me on an insane journey. I don’t know if it was the colourful world, exuberant characters, or mad quests that worked, but I didn’t care. Yet, this is the core premise of Wytchwood and I was left smiling throughout. The thought of endless back and forth combined with inane tasks normally fills me with dread. You must complete quests, appease strange beasts, and venture deep into a fairy tale fantasy world. It’s a game that perfectly balances exploration, interesting characters, and a never-ending to-do list. This everyday occurrence is the core premise of Wytchwood and can be seen throughout its whimsical story.ĭeveloped and published by Alientrap, this is a crafting adventure title. However, we don’t let this stop us and it merely becomes a bit of an inconvenience. We become forgetful and our decision making can be dubious at best. As we age, our memory is not as good as it once was.
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