They then launched a marketplace platform for iOS, Android, and Web in 2015. How is it different from other projects in the space? N/AĪny previous activity related to the project: Gameflip was founded in Silicon Valley, California, USA in 2014. Similar projects: MobileGo, Gamecredits, Enjin, Steam, OPSkins, Wax, DMarket Developers can independently build tools and benefit from having their tools adopted by users.Game developers will have new revenue streams and substantial incentives to adopt FLIP.Being able to sell more digital goods at higher prices.Gamers can own and securely store their digital goods on the blockchain.The flexibility to securely sell, buy and trade their digital goods outside of the game – with minimal integration efforts.The current infrastructure does not promote the liquidity, transparency or security required by gamers to buy, sell and trade digital goods.Most digital goods purchased by gamers are locked within individual games, and gamers lose all of their value when they stop playing that game.Gamers can easily send digital goods and FLIP to each other, as long as both the sender and the recipient have an Ethereum compatible wallet. Game developers and publishers will be given open-sourced plug-ins and software development kits (SDKs) from Gameflip for integration. The new FLIP token and decentralized ecosystem will further advance Gameflip vision for a fully transparent and frictionless infrastructure for transacting digital goods. Using blockchain technology, Gameflip continues to be at forefront in reducing trading barriers for video garners. Gameflip has built a robust marketplace platform for gamers to transact digital goods for games across all platforms (VR/AR, eSports/PC, mobile, console). Gameflip is dedicated to creating a transparent, safe, and frictionless digital marketplace for video gamers to buy and sell digital gaming goods globally. Public sale Date: 4th December, 2017-29th January, 2018.
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